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DAVID J. ARENDASH This document in Word format Specializing in Computer Graphics, Imaging, and Tools E-mail:
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OBJECTIVE Technical Director/Game Tools/GUI Programmer HIGHLIGHTS - Developed 5 commercial image/vector editing tool packages, several ‘serious’ games
- Developed 6 commercial web sites, several personal sites, using LAMP/Javascript
- Used Google Earth web-plugin for online presentation engine / movie-maker
- Worked with the Unreal Engine/Editor to provide vector/matrix libraries and exotic in-game effects
- Exposed to many 2D/3D editors, like Max, Strata, Maya, Flash, Lightwave, etc.
- Developed many tools for X3D, including Collada and KML conversion and 3DSMax exporter
- Written many varied 2D/3D tool applications and plugins for geometry creation and manipulation
- Facebook and Open Social application integration
SKILLS Technologies: LAMP, Unity, Unreal, C, C++, MFC, STL, SAX, Collada, AJAX-3D, Visual Basic, Java/Script, Flash, Direct 3D, PHP, ASP, SQL, Agile, misc. web technologies (Joomla, Drupal, JQuery, Dojo, etc.) Strengths: Creative Thinking, Problem Solving, Mashup/Prototyping, Debug/Reverse-Engineering EMPLOYMENT HISTORY GeoSherpa/IDEABuilder, San Francisco, CA (Acting CTO) 2008 – Present Quantum Leap Computing, Fremont, CA (Owner) 1989 – Present Contracts have included such clients as: - OptimumPerformance - now - LAMP-based brainwave analysis
- 3d A La Carte & PresentingEarth.com – now – DB-driven interactive 3D content for web delivery
- Planet 9 - DB-driven interactive 3D content for web delivery, for US Navy
- Progen 1987-now (WinAura bioelectric imaging) - Unity, VB, C, VRML, stereoscopic displays
- TatGoneInk 2000-2008 (webmaster) - PHP, Javascript, mySQL, DB programming
- Starus 2002 (browser helper object) - VC++, MFC, full app. development
- Xerox 1996 (Pagis Pro) - VC++ for image-processing libraries
- StoryVision 1995 (StoryVision game author-ware) - Symantec C++, full app. development
- Strategic Mapping 1993-94 (Atlas GIS geographic map editing) - C, MFC, GUI
- Ziff-Davis/PC-Labs 1992-93 (PC benchmarking tools) - C++, full app. development
- Additionally, full development of many of 2D (image conversion, PhotoShop plugins), 3D, and game development utilities, and modifications, add-ons, and levels for Unreal/Tournament’s Engine, including libraries of complex matrix & vector math with Euler/Quaterinion conversion, data visualization, geometry generation and optimization, and BSP. VB, VC++, MFC
Vivaty (formerly Media Machines), San Francisco, CA 2005-2008 Developed tools and content for X3D, Vivaty(Flux) in particular - Technical support for art department, rigged objects and characters, work closely with artists.
- Projects include: Vivaty Social Network (3D chat in Facebook,) Automobile Configurator, Social Church, various games, City of St. Paul using PHP, advanced Javascript, AJAX, C++
- Tools include: Web-based DB management, SAI code generator, mesh corrector, templated file generation, ColladaToX3D and KMLToX3D (Google Earth), X3D Export Plugin for 3D Studio Max
ManyOne Networks, Scotts Valley, CA 2002-2005 Technical Director/Multimedia Engineer/Tools Programmer - ManyOne Universal Browser and Network - Developed various tools and scripts to aid modelers and knowledge database, especially related to 3D game developers. Performed various technology development tasks related to the further development of the GUI using VB, VC++, PHP. Developed and maintained PHP scripts for large SQL database. Some Flash/ActionScript development.
- Virtual Observatory - Galactic simulation using VRML/X3D + Javascript.
- UnrealToX3D, UnrealToShockwave using VB, VC++, MFC. 3DMF and OBJ format conversion.
Intuit, Mountain View, CA 1997 – 2001 - Online banking protocol for Quicken/Quickbooks. Responsible for middleware library and tools. Various server and client apps. VC++, ASP, Perforce, PVCS
Software Publishing, Mountain View, CA 1989 – 1992 - Vector/Bitmap drawing tools for Harvard Graphics. C, ASM, PVCS
DEST Corporation, Milpitas, CA 1987 – 1988 - Developed ImagePac, image processing/paint program much like Photoshop. C, Windows API
Allen-Bradley Co., Highland Heights, OH 1986 - 1987 - Developed a Universal Menu Interface for IBM-PC compatibles and VAX systems. C, VMS
Wang Laboratories, Lowell, MA 1984 - 1985 - Responsible for development of ImageStudio, an icon based paint/image editor/processor/scanner.
- Designed and implemented autonomous scanning. C, ASM
EDUCATION Case Western Reserve University, Cleveland, OH BS in Computer Engineering, Emphasis on software and computer graphics. U. C. Santa Cruz Artificial Neural Networks I OTHER - Designed and built analog and digital circuits since childhood. Projects have included music synthesizers, various toys, and many peripherals for my home computers.
- Wrote programs for music and sound analysis and composition, simulations, graphics packages, games, text to speech, and many analytic applications.
- Worked with audio/video tape engineering since high school and in Community Theater.
- Voice-over actor. Background performer on the "Drewstock" episode of "The Drew Carey Show", 1997
 PUBLICATIONS "The Unreal Editor as a Web 3D Authoring Environment", ©2004 ACM SIGGRAPH REFERENCES References and programming style samples available upon request. Further information available at http://realmofconcepts.com
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